![]() ![]() I have learned a lot, but I still don’t understand why these animations keep crashing. ![]() After two months of working on this in 2-4 hour sessions, I have 15 seconds of video produced. Could these things have caused the crash? Now this file crashes within a few minutes of opening it. Then the file crashed when I started working on it again. The animation worked in preview mode, with the changes I had made in non-animated mode. Then I ran the preview to see if the animation would work. The last thing I remember doing, was to change the position of my character in my background, and I also changed the size of the character’s head, while I was not in animation mode. I don’t know if it’s a coincidence that it crashed after I began animating it, since this other file would crash, even when I wasn’t using animation mode. So then I opened up a copy I had made of the basic layout and saved with a different file name, before I had tried to animate anything, That basic file worked well when i began to animate my character, and after 20 minutes or so, I had finally finished about the first 15 seconds of my animation, when that file crashed on me as well. I downloaded Synfig 1.3 a few days ago, and it crashed within about 15 minutes, when I opened an animation that I originally built in Synfig Studio 1.2. Any comments are welcome.I still have a persistent problem with Synfig crashing while I work on it. I just need an accurate measurement in seconds, of each scene. ![]() When I try to use the playback function on the synfig app itself, it crashes every time. I have timed it over an over with a stopwatch, and it varies in time length, measured in seconds. Synfig's GUI lacks some of the well-used and intuitive features found in other programs. Another problem I notice is that when viewing the scene in the preview monitor, the length in seconds will vary from two to five seconds, even though I haven’t changed the frame rates in either the canvas or the preview. I am trying to get an accurate length of time in seconds, that this scene lasts. I make sure to set both my canvas fps and preview fps to the same number. If I set the frame rate at 18 fps, the scene lasts around 28 seconds. I don’t see this mentioned in the documentation. In other words, the action in my animation slows waay down. However it's been abandoned by it's original developer and the current maintainer (and only principal developer) doesn't even fully understand some essential parts of the code. but I discovered that my scene, which lasts about 10-12 seconds at 12 fps, will last 40 seconds at a frame rate of 24 fps. Synfig was an awesome idea, has some spectacular way ahead of it's time features, and is probably the most advanced 2D vector animation software on Linux right now. I originally set my frame rate in the canvas settings to 12 fps. Hello Synfig Studio, My company, MousePaw Games, has just abandoned Adobe Flash as a platform for our upcoming educational software game, and after some research, I decided that it would be best if we adoped Synfig Studio as our animation software in its place. docs, looking through the parts about the rendering engine: https://synfig-docs-dev. I have a scene that needs to last x seconds to match the song that goes with it. Synfig version & platform: 1.3.16 on Ubuntun 18.04 (via AppImage) Issue description: I was perusing the dev. My problem is this: although I have read the wiki and several discussions on setting frame rates, I have a problem I don’t see covered. ![]()
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